Post-Game Jam builds
Now that Godot Wild Jam 72 is over, I'm putting up a (slightly) polished version of the game. This doesn't include any new features, but fixes a few things introduced very late in the process.
Things you will notice:
- The hurt animation plays correctly (gave up on doing it through the AnimatonTree/AnimationPlayer and went with a Tween).
- The start page now says "↻ New Random Seed"
- Stats more consistent.
- A working HTML5 build.
Under the hood (things you won't notice):
- Items refactored into a class instead of being unrelated scenes.
- Other code and documentation cleanup.
Files
Dakota Duck HTML (post-game jam version) Play in browser
88 days ago
Dakota Duck macOS (post-game jam version) 51 MB
88 days ago
Dakota Duck ARM64 (post-game jam version) 54 MB
88 days ago
Dakota Duck Linux x86_64 (post-game jam version) 60 MB
88 days ago
Dakota Duck Windows x86_64 (post-game jam version) 67 MB
88 days ago
Get Dakota Duck in The Dark Slime Dungeon
Dakota Duck in The Dark Slime Dungeon
Dakota Duck is descending into The Dark Slime Dungeon! How deep in the dungeon can you go?
Status | Prototype |
Authors | DreadLordCyberSkull, Internetzspacezshipz |
Genre | Action |
Tags | 2D, Dark, Fantasy, godot-wild-game-jam, godot-wild-game-jam-72, Retro |
Languages | English |
More posts
- Whoops 😅95 days ago
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