Post-Game Jam builds


Now that Godot Wild Jam 72 is over, I'm putting up a (slightly) polished version of the game. This doesn't include any new features, but fixes a few things introduced very late in the process.

Things you will notice:

  • The hurt animation plays correctly (gave up on doing it through the AnimatonTree/AnimationPlayer and went with a Tween).
  • The start page now says "↻ New Random Seed"
  • Stats more consistent.
  • A working HTML5 build.

Under the hood (things you won't notice):

  • Items refactored into a class instead of being unrelated scenes.
  • Other code and documentation cleanup.

Files

Dakota Duck HTML (post-game jam version) Play in browser
24 days ago
Dakota Duck macOS (post-game jam version) 51 MB
24 days ago
Dakota Duck ARM64 (post-game jam version) 54 MB
24 days ago
Dakota Duck Linux x86_64 (post-game jam version) 60 MB
24 days ago
Dakota Duck Windows x86_64 (post-game jam version) 67 MB
24 days ago

Get Dakota Duck in The Dark Slime Dungeon

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