Dakota Duck in The Dark Slime Dungeon
Dakota Duck is descending into The Dark Slime Dungeon! Part of the Godot Wild Game Jam 72. How deep in the dungeon can you go?
Controls:
- Move Dakota Duck with the WASD, D-Pad or left control stick.
- Attack with spacebar or any gamepad face button.
Credits:
Programming: internetzspacezshipz & CyberSkull.
Dakota Duck character design and sprite sheet by Moss.
Map tiles, exit ladders and all items art done by internetzspacezshipz (excluding torch and slime).
Acknowledgments for free assets in source code.
Source available at GitHub.
Known bugs:
- Dakota's sword may not properly disable itself and enemies may collide with it and take damage.
- Dakota's damage animation usually doesn't play.
- Return to title screen does not occur due to a reference issue.
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Authors | DreadLordCyberSkull, Internetzspacezshipz |
Genre | Action |
Made with | Godot |
Tags | 2D, Dark, Fantasy, godot-wild-game-jam, godot-wild-game-jam-72, Retro |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Links | Source code |
Download
Download
Dakota Duck macOS (Godot Wild Jam #72 version) 51 MB
Download
Dakota Duck Windows (Godot Wild Jam #72 version) 25 MB
Download
Dakotak Duck Linux x86_64 (Godot Wild Jam #72 version) 60 MB
Download
Dakotak Duck Linux arm64 (Godot Wild Jam #72 version) 54 MB
Download
Dakota Duck macOS (post-game jam version) 51 MB
Download
Dakota Duck ARM64 (post-game jam version) 54 MB
Download
Dakota Duck Linux x86_64 (post-game jam version) 60 MB
Download
Dakota Duck Windows x86_64 (post-game jam version) 67 MB
Install instructions
The Windows Game Jam build now included the PCK file.
Development log
- Post-Game Jam builds87 days ago
- Whoops 😅94 days ago
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